Computer Games Art -BA (Hons)

Accredited by TIGA, our Computer Games Art degree will allow you to develop art skills relevant to the fast-moving computer games industry.

Course details

You’ll gain 3D computer games skills including modelling, texturing and animation, enabling you to create characters, environments and more.

  • Mode of study: 3-4 days  a week
  • Intakes: September
  • Course length: 3-4 years
  • Course fee: 9250 per year
  • Locations: Chelmsford campus

Anglia Ruskin Univesity, ARU

Course overview

During your studies, you’ll discover how you can use your visual research, creative experimentation and technical development to forge a career as a computer games artist. You’ll learn how to plan your designs by creating concept art before bringing them to life using interactive software such as Unity 3D.

Benefits

Entry requirements

96 UCAS Tariff points from a minimum of 2 A Levels (or equivalent level 3 qualifications), including Art, Design or Media subjects.

3 GCSEs at grade C, or grade 4, or above, including English.

If English is not your first language you will be expected to demonstrate a certificated level of proficiency of at least IELTS 6.0 (Academic level) or equivalent English Language qualification, as recognised by Anglia Ruskin University.

You may also be accepted to this course with an IELTS 5.5 (Academic level- with no individual score being lower than 5.5) or equivalent English Language qualification as recognised by Anglia Ruskin University, but will then be required to undertake additional compulsory free English language modules in your first year.

You will be asked to provide a digital portfolio for review and will be given the option to book a meeting to discuss this with us.

Careers

81% of the UK computer games industry is educated to at least undergraduate level, rising to 88% for core games production roles in art or programming.

The skills and knowledge you acquire on our Computer Games Art degree course will not only help you to land a career in the gaming industry but also equip you with in-demand skills across other sectors, including film and television production, marketing, and web design.

Modules

To build your confidence as a public speaker, you’ll be introduced to group discussions and concept pitches, learning to present your ideas and information through presentations and other visual mediums, as well as learning to write concise and informative academic reports.

Modules are subject to change and availability.

  • Game Concepts and Analysis
  • Digital Sculpting for Games
  • Game Art Creation
  • Collaborative Games Development
  • Specialised Practice in Games Art
  • Creative Development in Games
  • Ruskin Module (15 credits)
  • Studio Practice for Games
  • Major Project for Games