Computer Games Design -BA (Hons)

Our BA (Hons) Computer Games Design degree course will take you through the main areas of computer games development, from idea generation all the way to releasing a playable and polished game.

Course details

As you study you’ll develop specialist skills in game design, level design, user interface design, and user experience design. You’ll learn about different methods for user and task analysis that will help you develop intuitive and accessible interfaces.
  • Mode of study: 3-4 days  a week
  • Intakes: September
  • Course length: 3-4 years
  • Course fee: 9250 per year
  • Locations: Chelmsford campus

Anglia Ruskin Univesity, ARU

Course overview

You’ll also develop a deep understanding of the two most popular commercial game engines, Unity and Unreal – knowledge that is highly sought after in the creative industries.

And of course you’ll build a professional portfolio to showcase your skills to future employers and clients.

Benefits

Entry requirements

96 UCAS Tariff points from a minimum of 2 A Levels (or equivalent).

3 GCSEs at grade C, or grade 4, or above, including English.

If English is not your first language you will be expected to demonstrate a certificated level of proficiency of at least IELTS 6.0 (Academic level) or equivalent English Language qualification, as recognised by Anglia Ruskin University.

You may also be accepted to this course with an IELTS 5.5 (Academic level- with no individual score being lower than 5.5) or equivalent English Language qualification as recognised by Anglia Ruskin University, but will then be required to undertake additional compulsory free English language modules in your first year.

Careers

Our BA (Hons) Computer Games Design degree will help you get experience and find future work in design-focused roles such as game designer, level designer, user interface designer, and user experience designer.

All your work on the course will go into your professional portfolio, including an online presence on portfolio sites, websites and blogs, so you’ll be ready to showcase your skills to future employers and clients.

Modules

Our assessment methods reflect the practices you will need to work in the modern games industry. These include team project work; working to client/employer requirements; researching and producing designs; creating artefacts; understanding game design issues and design techniques; and demonstrating a knowledge of world-building.

  • Game Concepts and Analysis
  • Video Game Prototyping
  • Immersive Game Design
  • Collaborative Games Development
  • Player Experiences in Games
  • Creative Development in Games

Optional modules

  • Ruskin Module (15 credits)
  • Studio Practice for Games
  • Major Project for Games