Games Animation, Modelling and Effects - BSc (Hons)

The Games Animation, Modelling and Effects (GAME) BSc course is an innovative undergraduate degree that will provide you with the creative skills needed by the games industry.

Course details

Designed with computer games professionals, as well as games industry body TIGA – this innovative degree will enable artists to develop their computer graphics skills, both artistically and technically – including modelling, rigging, animation, rendering, texturing, lights/cameras and visual effects (VFX).
  • Mode of study: 2 -3 days campus
  • Intake: September , January
  • Course length: 3-4 years
  • Course fee: £9,250 per year
  • Location: London

London Metropolitan University

Course overview

With this undergraduate degree, you’ll gain an excellent education in the area of games design and development. Each module has been designed with your computer games career in mind.

As well as exploring specialist artistic skills (concept artwork, 2D/3D assets, character models, animation, textures, VFX and rendering) you’ll also develop problem solving, communication skills, and an awareness of the ethical responsibilities that a technical artist must consider.

There will also be opportunities for artists to collaborate with programmers on joint projects, as well as internships with external clients, giving you the chance to build up your portfolio and gain hands-on experience.

Benefits

Entry requirements

a minimum of grades CCD in three A levels, one of which must be from a relevant subject (or a minimum of 88 UCAS points from an equivalent Level 3 qualification, e.g. BTEC Level 3 Extended Diploma/Diploma; or Advanced Diploma; or Progression Diploma; or Access to HE Diploma of 60 credits)

GCSE English and Mathematics at grade C/grade 4 or above (or equivalent)

What the students say

The highlight of my time at London Met so far has been using the resources made available by the University, especially the careers department, along with the skills obtained on my degree to successfully secure an intern position in my first year.

Modules

The modules listed below are for the academic year 2022/23 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.
  • 3D Modelling (core, 30 credits)
  • Digital Design and Image Making (core, 30 credits)
  • Game Design and Development (core, 30 credits)
  • Introduction to Drawing and Animation (core, 30 credits)
  • Advanced 3D Modelling and Animation (core, 30 credits)
  • Augmented Toy Development (core, 30 credits)
  • Modelling and Texturing (core, 30 credits)
  • Moving Image and VFX (core, 30 credits)
  • Advanced CGI Techniques (core, 15 credits)
  • Creative Technology Project (core, 30 credits)
  • Games Asset Development (core, 30 credits)
  • Visual Effects for Computer Graphics and Games (core, 30 credits)
  • Research Related Learning (alternative core, 15 credits)
  • Work Related Learning for Games and Animation (alternative core, 15 credits)