Games Animation, Modelling and Effects (including foundation year) - BSc (Hons)

Our Games Animation, Modelling and Effects (including foundation year) BSc (Hons) degree has a built-in foundation year, designed to teach you the core skills you’ll need to succeed in the following three years of your course.

Course details

Your foundation year will teach you the fundamentals of digital design and image making, as well as creative practice in terms of composition and colour. You’ll produce work in different formats such as a journal, album and instruction manual. You’ll also create a project within a subject area of your choosing, allowing you to explore the more technical aspects of design.
  • Mode of study: 2 -3 days campus
  • Intake: September , January
  • Course length: 3-4 years
  • Course fee: £9,250 per year
  • Location: London

London Metropolitan University

Course overview

Year 0 will ensure you are well-equipped to begin Year 1 of your games animation degree. You’ll be supported by our dedicated staff who will help you find your academic strengths and build your confidence. The foundation year on this course is shared with numerous other foundation year degrees, meaning you’ll interact and learn with students who are interested in other specialist areas.

Throughout the rest of the course you’ll become familiar with animation, rendering, modelling, lights/cameras and visual effects (VFX). This course has been designed with computer games professionals and games industry body TIGA.

The foundation year of this course is shared with other games-related foundation degrees, so you’ll get to study among students who share a variety of interests.


Entry requirements

at least one A level (or a minimum of 32 UCAS points from an equivalent Level 3 qualification, eg BTEC Subsidiary/National/BTEC Extended Diploma)

English Language GCSE at grade C/grade 4 or above or will need to take the University English test

What the students say

The highlight of my time at London Met so far has been using the resources made available by the University, especially the careers department, along with the skills obtained on my degree to successfully secure an intern position in my first year.


The modules listed below are for the academic year 2022/23 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.
  • Critical & Contextual Studies: Foundation (core, 30 credits)
  • Formats (core, 30 credits)
  • Project (core, 30 credits)
  • Techniques (core, 30 credits)
  • 3D Modelling (core, 30 credits)
  • Digital Design and Image Making (core, 30 credits)
  • Game Design and Development (core, 30 credits)
  • Introduction to Drawing and Animation (core, 30 credits)
  • Augmented Toy Development (core, 30 credits)
  • Modelling and Texturing (core, 30 credits)
  • Moving Image and VFX (core, 30 credits)
  • Advanced 3D Modelling and Animation (option, 30 credits)
  • Advanced CGI Techniques (core, 15 credits)
  • Creative Technology Project (core, 30 credits)
  • Games Asset Development (core, 30 credits)
  • Visual Effects for Computer Graphics and Games (core, 30 credits)
  • Research Related Learning (alternative core, 15 credits)
  • Work Related Learning for Games and Animation (alternative core, 15 credits)