Games Design BA

If you want to design the games you play and be a part of the booming games design industry – this is the course for you.

From the start, you will be encouraged to think and work as a games designer and be given the skills to develop your own ideas. You will design and prototype your own games, pitch games and develop skills in digital asset creation, wire-framing, and 3D modelling. You will also learn the core theories, concepts and methods of analysis of games which will help you create games that are based on a rich foundation of knowledge.

Course details

Brunel’s Games Design BA covers all the skills needed to design, develop and understand games, giving you training that will help you to reach your potential in the games industry.
  • Mode of study: 4-5 days a week
  • Intake: September
  • Course length: 3-4 years
  • Course fee: £9250   per year
  • Location: London campus

Brunel University London

Course overview

The Games Design BA gives you the flexibility to explore what really interests you. In the first year, you will study a range of modules including: Introduction to Games Design, Introduction to Games Studies as well as Historical and Business Contexts. This approach is designed to help you decide where your particular interests lie so that you can begin to consider where to specialise in the second and third year.

By the end of the course you will have a comprehensive portfolio and a range of skills sought after by the games industry in areas such as: game design, game production, game art, game development, game analysis, and game research, as well as giving you transferable skills that are relevant to broader fields.

Benefits

Entry requirements

GCE A-level BBC.

BTEC Level 3 ExtendedDiploma DMM in any subject.

BTEC Level 3 Diploma DM in any subject, with an A-level at grade C.

BTEC Level 3 Subsidiary Diploma M in any subject, with A-levels grade BB.

International Baccalaureate Diploma 29 points.
Obtain a minimum of 112 UCAS tariff points in the

Access to HE Diploma with 45 credits at Level 3.

T levels : Merit overall

 

Careers

From the start, you will be encouraged to think and work as a games designer and be given the skills to develop your own ideas. You will design and prototype your own games, pitch games and develop skills in digital asset creation, wire-framing, and 3D modelling. You will also learn the core theories, concepts and methods of analysis of games which will help you create games that are based on a rich foundation of knowledge.

Modules

From UI design, animation and commercial games to experimental games, and game analysis, this intensive course gives you the confidence and skills you need to be successful in the booming games industry.
  • FM1605 – Global Gaming Histories
  • FM1609 – Games Design 1: Introduction to Game Design Core: Element 2
  • FM1610 – Games Studies 1: Introduction to Game Studies
  • FM1613 – Asset Creation 1: Art Fundamentals
  • GD1600 – Games Development 1: Prototyping and Communication
  • GD1601 – Studio Practice
  • GD1602 – Game Audio 1: Sound Fundamentals

Compulsory

  • FM2608 – Games Studies 2: Concepts and Analysis
  • FM2607 – Games Design 2: Mechanics & Economies
  • FM2601 – Games Development 2: Methodologies & Practices
  • FM2610 – Asset Creation 2: Advanced Techniques
  • FM2612 – 3D Modelling for Games
  • FM2614 – Game Genres
  • FM2613 – Game Engine
  • FM2618 – Games Programming
  • GD2603 – Game Audio 2: Music for Games
  • GD2602 – Ludomusicology
  • FM2617 – Research Methods
  • GD2604 – UI/UX Design

Optional

  • FM2610 – Asset Creation 2: Advanced Techniques
  • GD2600 – Animation
  • FM2612 – 3D Modelling for Games
  • FM2613 – Game Engine
  • FM2614 – Game Genres
  • FM2601 – Games Development 2: Methodologies & Practices
  • GD2602 – Ludomusicology
  • FM2615 – Setting and World Design

Compulsory

  • GD3604 – Dynamic Audio and Implementation
  • FM3627 – Games Studies 3: Theory of Games Design
  • FM3605 – Games Design 3: Further Design
  • FM3626 – Gaming Technologies
  • GD3605 – Game Audio Major Project
  • FM3623 – Major Project : Game Art Project
  • FM3630 – Socio-Cultural Studies
  • FM3622 – VFX


Optional

  • FM3619 – Concept Art Project
  • FM3620 – Concept Communication
  • GD3601 – Film and Video Games
  • FM3625 – Joint Film/Theatre Final Production
  • GD3602 Major Project – Serious Games
  • FM3607 Major Project – Commercial Games
  • FM3608 Major Project – Experimental Games
  • FM3612 Major Project – Game Assets
  • FM3614 Major Project – Team Project
  • AH3600 – Psychogeography