Games Programming - BSc (Hons)

Our Games Programming BSc degree will enable you to develop the specialist knowledge and key skills needed to join this thriving industry. You’ll be joining a supportive and friendly community of highly motivated games students who work hard to achieve their goals.

Course details

You’ll start by building a strong base in C++ programming, with mathematics and physics for game development, as well as gaining skills in console hardware architecture and game design. As you progress through the degree you’ll use different graphics libraries and engines to make 2D and 3D games.
  • Mode of study: 2 -3 days campus
  • Intake: September , January
  • Course length: 3-4 years
  • Course fee: £9,250 per year
  • Location: London

London Metropolitan University

Course overview

You’ll develop specialist skills in physical computing, virtual reality and artificial intelligence while becoming proficient in a range of relevant programming and scripting languages. Each year there are core modules on this course that enable artists and programmers to work together and achieve common goals – designing and producing innovative games. This aspect of the student experience is highly commended by our games industry partner TIGA and our industry steering group, as it mimics professional practice.

Benefits

Entry requirements

a minimum of grades CCC in three A levels (or a minimum of 96 UCAS points from an equivalent Level 3 qualification, e.g. BTEC Level 3 Extended Diploma/Diploma; or Advanced Diploma; or Progression Diploma; or Access to HE Diploma of 60 credits) GCSE English and Mathematics at grade C/grade 4 or above (or equivalent)

What the students say

The highlight of my time at London Met so far has been using the resources made available by the University, especially the careers department, along with the skills obtained on my degree to successfully secure an intern position in my first year.

Modules

The modules listed below are for the academic year 2022/23 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.
  • Computer Gaming Hardware Architectures (core, 30 credits)
  • Game Design and Development (core, 30 credits)
  • Game Programming (core, 30 credits)
  • Logic and Mathematical Techniques (core, 30 credits)
  • Advanced C++ for Games (core, 30 credits)
  • Augmented Toy Development (core, 30 credits)
  • Game Engine Development (core, 30 credits)
  • Graphics and Shader Programming (core, 30 credits)
  • Artificial Intelligence (core, 15 credits)
  • Artificial Intelligence for Games (core, 15 credits)
  • Creative Technology Project (core, 30 credits)
  • Networking for Games (core, 15 credits)
  • Prototype Development (core, 30 credits)
  • Research Related Learning (alternative core, 15 credits)
  • Work Related Learning for Games and Animation (alternative core, 15 credits)