Games Programming (including foundation year) - BSc (Hons)

Our Games Programming (including foundation year) BSc (Hons) degree has a built-in foundation year, designed to equip you with the key principles of programming, mathematics and physics for game development, preparing you for the following three years of your course. You’ll graduate from this course with all the specialist skills needed to join the creative field of games programming.

Course details

The foundation year of this course will teach you the fundamental aspects of programming, computer hardware, game design and mathematical techniques.
  • Mode of study: 2 -3 days campus
  • Intake: September , January
  • Course length: 3-4 years
  • Course fee: £9,250 per year
  • Location: London

London Metropolitan University

Course overview

This course allows artists and programmers to work together to design and produce games. This part of the course has been approved by our games industry partner TIGA as it replicates the real working process in professional practice.

The foundation year on this course is shared with a number of other foundation year degrees, so in Year 0 you’ll get to study with other students who are interested in a variety of different specialisms.

The foundation level of this course will ensure you have the fundamental skills in games programming needed to succeed in the subsequent three years of your course. Our dedicated staff will help to build your academic abilities and your confidence throughout this four-year degree.

Benefits

Entry requirements

at least one A level (or a minimum of 32 UCAS points from an equivalent Level 3 qualification, eg BTEC Subsidiary/National/BTEC Extended Diploma)

English Language and Mathematics GCSEs at grade C/grade 4 or above (or equivalent, eg Functional Skills at Level 2).

What the students say

The highlight of my time at London Met so far has been using the resources made available by the University, especially the careers department, along with the skills obtained on my degree to successfully secure an intern position in my first year.

Modules

The modules listed below are for the academic year 2022/23 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.
  • Cyber Security Fundamentals (core, 30 credits)
  • Introduction to Robotics and Internet of Things (core, 30 credits)
  • Mathematics (core, 30 credits)
  • Programming (core, 30 credits)
  • Computer Gaming Hardware Architectures (core, 30 credits)
  • Game Design and Development (core, 30 credits)
  • Game Programming (core, 30 credits)
  • Logic and Mathematical Techniques (core, 30 credits)
  • Advanced C++ for Games (core, 30 credits)
  • Augmented Toy Development (core, 30 credits)
  • Game Engine Development (core, 30 credits)
  • Graphics and Shader Programming (core, 30 credits)
  • Artificial Intelligence (core, 15 credits)
  • Artificial Intelligence for Games (core, 15 credits)
  • Creative Technology Project (core, 30 credits)
  • Networking for Games (core, 15 credits)
  • Prototype Development (core, 30 credits)
  • Research Related Learning (alternative core, 15 credits)
  • Work Related Learning for Games and Animation (alternative core, 15 credits)